TVPaint
Setup
When you launch TVPaint with OpenPype for the very first time it is necessary to do some additional steps. Right after the TVPaint launching a few system windows will pop up.
Choose Replace the file in the destination
. Then another window shows up.
Click on Continue
.
After opening TVPaint go to the menu bar: Windows → Plugins → OpenPype
.
Another TVPaint window pop up. Please press Yes
. This window will be presented in every single TVPaint launching. Unfortunately, there is no other way how to workaround it.
Now OpenPype Tools menu is in your TVPaint work area.
You can start your work.
Usage
In TVPaint you can find the Tools in OpenPype menu extension. The OpenPype Tools menu should be available in your work area. However, sometimes it happens that the Tools menu is hidden. You can display the extension panel by going to Windows -> Plugins -> OpenPype
.
Create
In TVPaint you can create and publish Reviews, Workfile, Render Passes and Render Layers.
You have the possibility to organize your layers by using Color group
.
On the bottom left corner of your timeline, you will note a Color group
button.
It allows you to choose a group by checking one of the colors of the color list.
The timeline's animation layer can be marked by the color you pick from your Color group. Layers in the timeline with the same color are gathered into a group represents one render layer.
important
OpenPype specifically never tries to guess what you want to publish from the scene. Therefore, you have to tell OpenPype what you want to publish. There are three ways how to publish render from the scene.
When you want to publish review
or render layer
or render pass
, open the Creator
through the Tools menu Create
button.
Review
Review
renders the whole file as is and sends the resulting QuickTime to Ftrack.
- Is automatically created during publishing.
Workfile
Workfile
stores the source workfile as is during publishing (e.g. for backup).
- Is automatically created during publishing.
Render Layer
Render Layer bakes all the animation layers of one particular color group together.
- Choose any amount of animation layers that need to be rendered together and assign them a color group.
- Select any layer of a particular color
- Go to
Creator
and chooseRenderLayer
. - In the
Subset
, type in the name that the final published RenderLayer should have according to the naming convention in your studio. (L10, BG, Hero, etc.) - Press
Create
- When you run publish, the whole color group will be rendered together and published as a single
RenderLayer
Render Pass
Render Passes are smaller individual elements of a Render Layer. A character
render layer might
consist of multiple render passes such as Line
, Color
and Shadow
.
When you want to create RenderPass
- choose one or several animation layers within one color group that you want to publish
- In the Creator, pick
RenderPass
- Fill the
Subset
with the name of your pass, e.g.Color
. - Press
Create
In this example, OpenPype will render selected animation layers within the given color group. E.i. the layers L020_colour_fx, L020_colour_mouth, and L020_colour_eye will be rendered as one pass belonging to the yellow RenderLayer.
note
You can check your RendrePasses and RenderLayers in Subset Manager or you can start publishing. The publisher will show you a collection of all instances on the left side.
Publish
Now that you have created the required instances, you can publish them via Publish
tool.
- Click on
Publish
in OpenPype Tools menu. - wait until all instances are collected.
- You can check on the left side whether all your instances have been created and are ready for publishing.
- Fill the comment on the bottom of the window.
- Press the
Play
button to publish
Once the Publisher
turns gets green your renders have been published.
Subset Manager
All created instances (render layers, passes, and reviews) will be shown as a simple list. If you don't want to publish some, right click on the item in the list and select Remove instance
.
Load
When you want to load existing published work you can reach the Loader
through the OpenPype Tools Load
button.
The supported families for TVPaint are:
render
image
background
plate
To load a family item, right-click on the subset you want and import their representations, switch among the versions, delete older versions, copy files, etc.
Scene Inventory
Scene Inventory shows you everything that you have loaded into your scene using OpenPype. You can reach it through the extension's Scene Inventory
button.
You can switch to a previous version of the file or update it to the latest or delete items.